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+/*!!
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+ * Canvas 2 Svg v1.0.19
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+ * A low level canvas to SVG converter. Uses a mock canvas context to build an SVG document.
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+ *
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+ * Licensed under the MIT license:
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+ * http://www.opensource.org/licenses/mit-license.php
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+ *
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+ * Author:
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+ * Kerry Liu
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+ *
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+ * Copyright (c) 2014 Gliffy Inc.
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+ */
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+
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+(function() {
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+ 'use strict';
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+
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+ var STYLES, ctx, CanvasGradient, CanvasPattern, namedEntities;
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+
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+ //helper function to format a string
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+ function format(str, args) {
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+ var keys = Object.keys(args),
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+ i;
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+ for (i = 0; i < keys.length; i++) {
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+ str = str.replace(
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+ new RegExp('\\{' + keys[i] + '\\}', 'gi'),
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+ args[keys[i]]
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+ );
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+ }
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+ return str;
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+ }
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+
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+ //helper function that generates a random string
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+ function randomString(holder) {
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+ var chars, randomstring, i;
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+ if (!holder) {
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+ throw new Error(
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+ 'cannot create a random attribute name for an undefined object'
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+ );
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+ }
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+ chars = 'ABCDEFGHIJKLMNOPQRSTUVWXTZabcdefghiklmnopqrstuvwxyz';
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+ randomstring = '';
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+ do {
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+ randomstring = '';
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+ for (i = 0; i < 12; i++) {
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+ randomstring += chars[Math.floor(Math.random() * chars.length)];
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+ }
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+ } while (holder[randomstring]);
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+ return randomstring;
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+ }
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+
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+ //helper function to map named to numbered entities
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+ function createNamedToNumberedLookup(items, radix) {
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+ var i,
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+ entity,
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+ lookup = {},
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+ base10,
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+ base16;
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+ items = items.split(',');
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+ radix = radix || 10;
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+ // Map from named to numbered entities.
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+ for (i = 0; i < items.length; i += 2) {
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+ entity = '&' + items[i + 1] + ';';
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+ base10 = parseInt(items[i], radix);
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+ lookup[entity] = '&#' + base10 + ';';
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+ }
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+ //FF and IE need to create a regex from hex values ie == \xa0
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+ lookup['\\xa0'] = ' ';
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+ return lookup;
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+ }
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+
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+ //helper function to map canvas-textAlign to svg-textAnchor
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+ function getTextAnchor(textAlign) {
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+ //TODO: support rtl languages
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+ var mapping = {
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+ left: 'start',
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+ right: 'end',
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+ center: 'middle',
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+ start: 'start',
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+ end: 'end'
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+ };
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+ return mapping[textAlign] || mapping.start;
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+ }
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+
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+ //helper function to map canvas-textBaseline to svg-dominantBaseline
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+ function getDominantBaseline(textBaseline) {
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+ //INFO: not supported in all browsers
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+ var mapping = {
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+ alphabetic: 'alphabetic',
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+ hanging: 'hanging',
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+ top: 'text-before-edge',
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+ bottom: 'text-after-edge',
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+ middle: 'central'
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+ };
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+ return mapping[textBaseline] || mapping.alphabetic;
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+ }
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+
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+ // Unpack entities lookup where the numbers are in radix 32 to reduce the size
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+ // entity mapping courtesy of tinymce
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+ namedEntities = createNamedToNumberedLookup(
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+ '50,nbsp,51,iexcl,52,cent,53,pound,54,curren,55,yen,56,brvbar,57,sect,58,uml,59,copy,' +
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+ '5a,ordf,5b,laquo,5c,not,5d,shy,5e,reg,5f,macr,5g,deg,5h,plusmn,5i,sup2,5j,sup3,5k,acute,' +
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+ '5l,micro,5m,para,5n,middot,5o,cedil,5p,sup1,5q,ordm,5r,raquo,5s,frac14,5t,frac12,5u,frac34,' +
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+ '5v,iquest,60,Agrave,61,Aacute,62,Acirc,63,Atilde,64,Auml,65,Aring,66,AElig,67,Ccedil,' +
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+ '68,Egrave,69,Eacute,6a,Ecirc,6b,Euml,6c,Igrave,6d,Iacute,6e,Icirc,6f,Iuml,6g,ETH,6h,Ntilde,' +
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+ '6i,Ograve,6j,Oacute,6k,Ocirc,6l,Otilde,6m,Ouml,6n,times,6o,Oslash,6p,Ugrave,6q,Uacute,' +
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+ '6r,Ucirc,6s,Uuml,6t,Yacute,6u,THORN,6v,szlig,70,agrave,71,aacute,72,acirc,73,atilde,74,auml,' +
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+ '75,aring,76,aelig,77,ccedil,78,egrave,79,eacute,7a,ecirc,7b,euml,7c,igrave,7d,iacute,7e,icirc,' +
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+ '7f,iuml,7g,eth,7h,ntilde,7i,ograve,7j,oacute,7k,ocirc,7l,otilde,7m,ouml,7n,divide,7o,oslash,' +
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+ '7p,ugrave,7q,uacute,7r,ucirc,7s,uuml,7t,yacute,7u,thorn,7v,yuml,ci,fnof,sh,Alpha,si,Beta,' +
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+ 'sj,Gamma,sk,Delta,sl,Epsilon,sm,Zeta,sn,Eta,so,Theta,sp,Iota,sq,Kappa,sr,Lambda,ss,Mu,' +
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+ 'st,Nu,su,Xi,sv,Omicron,t0,Pi,t1,Rho,t3,Sigma,t4,Tau,t5,Upsilon,t6,Phi,t7,Chi,t8,Psi,' +
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+ 't9,Omega,th,alpha,ti,beta,tj,gamma,tk,delta,tl,epsilon,tm,zeta,tn,eta,to,theta,tp,iota,' +
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+ 'tq,kappa,tr,lambda,ts,mu,tt,nu,tu,xi,tv,omicron,u0,pi,u1,rho,u2,sigmaf,u3,sigma,u4,tau,' +
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+ 'u5,upsilon,u6,phi,u7,chi,u8,psi,u9,omega,uh,thetasym,ui,upsih,um,piv,812,bull,816,hellip,' +
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+ '81i,prime,81j,Prime,81u,oline,824,frasl,88o,weierp,88h,image,88s,real,892,trade,89l,alefsym,' +
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+ '8cg,larr,8ch,uarr,8ci,rarr,8cj,darr,8ck,harr,8dl,crarr,8eg,lArr,8eh,uArr,8ei,rArr,8ej,dArr,' +
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+ '8ek,hArr,8g0,forall,8g2,part,8g3,exist,8g5,empty,8g7,nabla,8g8,isin,8g9,notin,8gb,ni,8gf,prod,' +
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+ '8gh,sum,8gi,minus,8gn,lowast,8gq,radic,8gt,prop,8gu,infin,8h0,ang,8h7,and,8h8,or,8h9,cap,8ha,cup,' +
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+ '8hb,int,8hk,there4,8hs,sim,8i5,cong,8i8,asymp,8j0,ne,8j1,equiv,8j4,le,8j5,ge,8k2,sub,8k3,sup,8k4,' +
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+ 'nsub,8k6,sube,8k7,supe,8kl,oplus,8kn,otimes,8l5,perp,8m5,sdot,8o8,lceil,8o9,rceil,8oa,lfloor,8ob,' +
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+ 'rfloor,8p9,lang,8pa,rang,9ea,loz,9j0,spades,9j3,clubs,9j5,hearts,9j6,diams,ai,OElig,aj,oelig,b0,' +
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+ 'Scaron,b1,scaron,bo,Yuml,m6,circ,ms,tilde,802,ensp,803,emsp,809,thinsp,80c,zwnj,80d,zwj,80e,lrm,' +
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+ '80f,rlm,80j,ndash,80k,mdash,80o,lsquo,80p,rsquo,80q,sbquo,80s,ldquo,80t,rdquo,80u,bdquo,810,dagger,' +
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+ '811,Dagger,81g,permil,81p,lsaquo,81q,rsaquo,85c,euro',
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+ 32
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+ );
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+
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+ //Some basic mappings for attributes and default values.
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+ STYLES = {
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+ strokeStyle: {
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+ svgAttr: 'stroke', //corresponding svg attribute
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+ canvas: '#000000', //canvas default
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+ svg: 'none', //svg default
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+ apply: 'stroke' //apply on stroke() or fill()
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+ },
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+ fillStyle: {
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+ svgAttr: 'fill',
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+ canvas: '#000000',
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+ svg: null, //svg default is black, but we need to special case this to handle canvas stroke without fill
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+ apply: 'fill'
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+ },
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+ lineCap: {
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+ svgAttr: 'stroke-linecap',
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+ canvas: 'butt',
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+ svg: 'butt',
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+ apply: 'stroke'
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+ },
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+ lineJoin: {
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+ svgAttr: 'stroke-linejoin',
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+ canvas: 'miter',
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+ svg: 'miter',
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+ apply: 'stroke'
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+ },
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+ miterLimit: {
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+ svgAttr: 'stroke-miterlimit',
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+ canvas: 10,
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+ svg: 4,
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+ apply: 'stroke'
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+ },
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+ lineWidth: {
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+ svgAttr: 'stroke-width',
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+ canvas: 1,
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+ svg: 1,
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+ apply: 'stroke'
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+ },
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+ globalAlpha: {
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+ svgAttr: 'opacity',
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+ canvas: 1,
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+ svg: 1,
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+ apply: 'fill stroke'
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+ },
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+ font: {
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+ //font converts to multiple svg attributes, there is custom logic for this
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+ canvas: '12px Arial'
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+ },
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+ shadowColor: {
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+ canvas: '#000000'
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+ },
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+ shadowOffsetX: {
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+ canvas: 0
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+ },
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+ shadowOffsetY: {
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+ canvas: 0
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+ },
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+ shadowBlur: {
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+ canvas: 0
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+ },
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+ textAlign: {
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+ canvas: 'start'
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+ },
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+ textBaseline: {
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+ canvas: 'alphabetic'
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+ },
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+ lineDash: {
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+ svgAttr: 'stroke-dasharray',
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+ canvas: [],
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+ svg: null,
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+ apply: 'stroke'
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+ }
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+ };
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+
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+ /**
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+ *
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+ * @param gradientNode - reference to the gradient
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+ * @constructor
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+ */
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+ CanvasGradient = function(gradientNode, ctx) {
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+ this.__root = gradientNode;
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+ this.__ctx = ctx;
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+ };
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+
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+ /**
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+ * Adds a color stop to the gradient root
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+ */
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+ CanvasGradient.prototype.addColorStop = function(offset, color) {
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+ var stop = this.__ctx.__createElement('stop'),
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+ regex,
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+ matches;
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+ stop.setAttribute('offset', offset);
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+ if (color.indexOf('rgba') !== -1) {
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+ //separate alpha value, since webkit can't handle it
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+ regex = /rgba\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d?\.?\d*)\s*\)/gi;
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+ matches = regex.exec(color);
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+ stop.setAttribute(
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+ 'stop-color',
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+ format('rgb({r},{g},{b})', {
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+ r: matches[1],
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+ g: matches[2],
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+ b: matches[3]
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+ })
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+ );
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+ stop.setAttribute('stop-opacity', matches[4]);
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+ } else {
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+ stop.setAttribute('stop-color', color);
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+ }
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+ this.__root.appendChild(stop);
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+ };
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+
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+ CanvasPattern = function(pattern, ctx) {
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+ this.__root = pattern;
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+ this.__ctx = ctx;
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+ };
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+
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+ /**
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+ * The mock canvas context
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+ * @param o - options include:
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+ * ctx - existing Context2D to wrap around
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+ * width - width of your canvas (defaults to 500)
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+ * height - height of your canvas (defaults to 500)
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+ * enableMirroring - enables canvas mirroring (get image data) (defaults to false)
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+ * document - the document object (defaults to the current document)
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+ */
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+ ctx = function(o) {
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+ var defaultOptions = { width: 500, height: 500, enableMirroring: false },
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+ options;
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+
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+ //keep support for this way of calling C2S: new C2S(width,height)
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+ if (arguments.length > 1) {
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+ options = defaultOptions;
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+ options.width = arguments[0];
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+ options.height = arguments[1];
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+ } else if (!o) {
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+ options = defaultOptions;
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+ } else {
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+ options = o;
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+ }
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+
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+ if (!(this instanceof ctx)) {
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+ //did someone call this without new?
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+ return new ctx(options);
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+ }
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+
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+ //setup options
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+ this.width = options.width || defaultOptions.width;
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+ this.height = options.height || defaultOptions.height;
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+ this.enableMirroring =
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+ options.enableMirroring !== undefined
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+ ? options.enableMirroring
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+ : defaultOptions.enableMirroring;
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+
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+ this.canvas = this; ///point back to this instance!
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+ this.__document = options.document || document;
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+
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+ // allow passing in an existing context to wrap around
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+ // if a context is passed in, we know a canvas already exist
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+ if (options.ctx) {
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+ this.__ctx = options.ctx;
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+ } else {
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+ this.__canvas = this.__document.createElement('canvas');
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+ this.__ctx = this.__canvas.getContext('2d');
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+ }
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+
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+ this.__setDefaultStyles();
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+ this.__stack = [this.__getStyleState()];
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+ this.__groupStack = [];
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+
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+ //the root svg element
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+ this.__root = this.__document.createElementNS(
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+ 'http://www.w3.org/2000/svg',
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+ 'svg'
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+ );
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+ this.__root.setAttribute('version', 1.1);
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+ this.__root.setAttribute('xmlns', 'http://www.w3.org/2000/svg');
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+ this.__root.setAttributeNS(
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+ 'http://www.w3.org/2000/xmlns/',
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+ 'xmlns:xlink',
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+ 'http://www.w3.org/1999/xlink'
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+ );
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+ this.__root.setAttribute('width', this.width);
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+ this.__root.setAttribute('height', this.height);
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+
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+ //make sure we don't generate the same ids in defs
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+ this.__ids = {};
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+
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+ //defs tag
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+ this.__defs = this.__document.createElementNS(
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+ 'http://www.w3.org/2000/svg',
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+ 'defs'
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+ );
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+ this.__root.appendChild(this.__defs);
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+
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+ //also add a group child. the svg element can't use the transform attribute
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+ this.__currentElement = this.__document.createElementNS(
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+ 'http://www.w3.org/2000/svg',
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+ 'g'
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+ );
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+ this.__root.appendChild(this.__currentElement);
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+ };
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+
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+ /**
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+ * Creates the specified svg element
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+ * @private
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+ */
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+ ctx.prototype.__createElement = function(elementName, properties, resetFill) {
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+ if (typeof properties === 'undefined') {
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+ properties = {};
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+ }
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+
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+ var element = this.__document.createElementNS(
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+ 'http://www.w3.org/2000/svg',
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+ elementName
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+ ),
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+ keys = Object.keys(properties),
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+ i,
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+ key;
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+ if (resetFill) {
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+ //if fill or stroke is not specified, the svg element should not display. By default SVG's fill is black.
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+ element.setAttribute('fill', 'none');
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+ element.setAttribute('stroke', 'none');
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+ }
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+ for (i = 0; i < keys.length; i++) {
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+ key = keys[i];
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+ element.setAttribute(key, properties[key]);
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+ }
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+ return element;
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+ };
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+
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+ /**
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+ * Applies default canvas styles to the context
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+ * @private
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+ */
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+ ctx.prototype.__setDefaultStyles = function() {
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+ //default 2d canvas context properties see:http://www.w3.org/TR/2dcontext/
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+ var keys = Object.keys(STYLES),
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+ i,
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+ key;
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+ for (i = 0; i < keys.length; i++) {
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+ key = keys[i];
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+ this[key] = STYLES[key].canvas;
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+ }
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+ };
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+
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+ ctx.prototype.setAttrs = function(pen) {
|
|
|
+ if (!pen) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ var currentElement = this.__currentElement;
|
|
|
+ currentElement.setAttribute('id', pen.id);
|
|
|
+ currentElement.setAttribute('name', pen.name);
|
|
|
+ pen.text && currentElement.setAttribute('text', pen.text);
|
|
|
+ pen.lineName && currentElement.setAttribute('line-name', pen.lineName);
|
|
|
+ // 连线起终点
|
|
|
+ if (pen.type == 1) {
|
|
|
+ const from = pen.anchors[0];
|
|
|
+ from.connectTo && currentElement.setAttribute('from-id', from.connectTo);
|
|
|
+ const to = pen.anchors[pen.anchors.length - 1];
|
|
|
+ to.connectTo && currentElement.setAttribute('to-id', to.connectTo);
|
|
|
+ }
|
|
|
+
|
|
|
+ // 业务数据
|
|
|
+ if (!Array.isArray(pen.form)) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ pen.form.forEach(({key}) => {
|
|
|
+ // TODO: pen[key] 若是一个对象,待考虑
|
|
|
+ currentElement.setAttribute('data-' + key, pen[key]);
|
|
|
+ });
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Applies styles on restore
|
|
|
+ * @param styleState
|
|
|
+ * @private
|
|
|
+ */
|
|
|
+ ctx.prototype.__applyStyleState = function(styleState) {
|
|
|
+ var keys = Object.keys(styleState),
|
|
|
+ i,
|
|
|
+ key;
|
|
|
+ for (i = 0; i < keys.length; i++) {
|
|
|
+ key = keys[i];
|
|
|
+ this[key] = styleState[key];
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Gets the current style state
|
|
|
+ * @return {Object}
|
|
|
+ * @private
|
|
|
+ */
|
|
|
+ ctx.prototype.__getStyleState = function() {
|
|
|
+ var i,
|
|
|
+ styleState = {},
|
|
|
+ keys = Object.keys(STYLES),
|
|
|
+ key;
|
|
|
+ for (i = 0; i < keys.length; i++) {
|
|
|
+ key = keys[i];
|
|
|
+ styleState[key] = this[key];
|
|
|
+ }
|
|
|
+ return styleState;
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Apples the current styles to the current SVG element. On "ctx.fill" or "ctx.stroke"
|
|
|
+ * @param type
|
|
|
+ * @private
|
|
|
+ */
|
|
|
+ ctx.prototype.__applyStyleToCurrentElement = function(type) {
|
|
|
+ var currentElement = this.__currentElement;
|
|
|
+ var currentStyleGroup = this.__currentElementsToStyle;
|
|
|
+ if (currentStyleGroup) {
|
|
|
+ currentElement.setAttribute(type, '');
|
|
|
+ currentElement = currentStyleGroup.element;
|
|
|
+ currentStyleGroup.children.forEach(function(node) {
|
|
|
+ node.setAttribute(type, '');
|
|
|
+ });
|
|
|
+ }
|
|
|
+
|
|
|
+ var keys = Object.keys(STYLES),
|
|
|
+ i,
|
|
|
+ style,
|
|
|
+ value,
|
|
|
+ id,
|
|
|
+ regex,
|
|
|
+ matches;
|
|
|
+ for (i = 0; i < keys.length; i++) {
|
|
|
+ style = STYLES[keys[i]];
|
|
|
+ value = this[keys[i]];
|
|
|
+ if (style.apply) {
|
|
|
+ //is this a gradient or pattern?
|
|
|
+ if (value instanceof CanvasPattern) {
|
|
|
+ //pattern
|
|
|
+ if (value.__ctx) {
|
|
|
+ //copy over defs
|
|
|
+ while (value.__ctx.__defs.childNodes.length) {
|
|
|
+ id = value.__ctx.__defs.childNodes[0].getAttribute('id');
|
|
|
+ this.__ids[id] = id;
|
|
|
+ this.__defs.appendChild(value.__ctx.__defs.childNodes[0]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ currentElement.setAttribute(
|
|
|
+ style.apply,
|
|
|
+ format('url(#{id})', { id: value.__root.getAttribute('id') })
|
|
|
+ );
|
|
|
+ } else if (value instanceof CanvasGradient) {
|
|
|
+ //gradient
|
|
|
+ currentElement.setAttribute(
|
|
|
+ style.apply,
|
|
|
+ format('url(#{id})', { id: value.__root.getAttribute('id') })
|
|
|
+ );
|
|
|
+ } else if (style.apply.indexOf(type) !== -1 && style.svg !== value) {
|
|
|
+ if (
|
|
|
+ (style.svgAttr === 'stroke' || style.svgAttr === 'fill') &&
|
|
|
+ value &&
|
|
|
+ value.indexOf('rgba') !== -1
|
|
|
+ ) {
|
|
|
+ //separate alpha value, since illustrator can't handle it
|
|
|
+ regex = /rgba\(\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d?\.?\d*)\s*\)/gi;
|
|
|
+ matches = regex.exec(value);
|
|
|
+ currentElement.setAttribute(
|
|
|
+ style.svgAttr,
|
|
|
+ format('rgb({r},{g},{b})', {
|
|
|
+ r: matches[1],
|
|
|
+ g: matches[2],
|
|
|
+ b: matches[3]
|
|
|
+ })
|
|
|
+ );
|
|
|
+ //should take globalAlpha here
|
|
|
+ var opacity = matches[4];
|
|
|
+ var globalAlpha = this.globalAlpha;
|
|
|
+ if (globalAlpha != null) {
|
|
|
+ opacity *= globalAlpha;
|
|
|
+ }
|
|
|
+ currentElement.setAttribute(style.svgAttr + '-opacity', opacity);
|
|
|
+ } else {
|
|
|
+ var attr = style.svgAttr;
|
|
|
+ if (keys[i] === 'globalAlpha') {
|
|
|
+ attr = type + '-' + style.svgAttr;
|
|
|
+ if (currentElement.getAttribute(attr)) {
|
|
|
+ //fill-opacity or stroke-opacity has already been set by stroke or fill.
|
|
|
+ continue;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ //otherwise only update attribute if right type, and not svg default
|
|
|
+ currentElement.setAttribute(attr, value);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Will return the closest group or svg node. May return the current element.
|
|
|
+ * @private
|
|
|
+ */
|
|
|
+ ctx.prototype.__closestGroupOrSvg = function(node) {
|
|
|
+ node = node || this.__currentElement;
|
|
|
+ if (node.nodeName === 'g' || node.nodeName === 'svg') {
|
|
|
+ return node;
|
|
|
+ } else {
|
|
|
+ return this.__closestGroupOrSvg(node.parentNode);
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Returns the serialized value of the svg so far
|
|
|
+ * @param fixNamedEntities - Standalone SVG doesn't support named entities, which document.createTextNode encodes.
|
|
|
+ * If true, we attempt to find all named entities and encode it as a numeric entity.
|
|
|
+ * @return serialized svg
|
|
|
+ */
|
|
|
+ ctx.prototype.getSerializedSvg = function(fixNamedEntities) {
|
|
|
+ var serialized = new XMLSerializer().serializeToString(this.__root),
|
|
|
+ keys,
|
|
|
+ i,
|
|
|
+ key,
|
|
|
+ value,
|
|
|
+ regexp,
|
|
|
+ xmlns;
|
|
|
+
|
|
|
+ //IE search for a duplicate xmnls because they didn't implement setAttributeNS correctly
|
|
|
+ xmlns = /xmlns="http:\/\/www\.w3\.org\/2000\/svg".+xmlns="http:\/\/www\.w3\.org\/2000\/svg/gi;
|
|
|
+ if (xmlns.test(serialized)) {
|
|
|
+ serialized = serialized.replace(
|
|
|
+ 'xmlns="http://www.w3.org/2000/svg',
|
|
|
+ 'xmlns:xlink="http://www.w3.org/1999/xlink'
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ if (fixNamedEntities) {
|
|
|
+ keys = Object.keys(namedEntities);
|
|
|
+ //loop over each named entity and replace with the proper equivalent.
|
|
|
+ for (i = 0; i < keys.length; i++) {
|
|
|
+ key = keys[i];
|
|
|
+ value = namedEntities[key];
|
|
|
+ regexp = new RegExp(key, 'gi');
|
|
|
+ if (regexp.test(serialized)) {
|
|
|
+ serialized = serialized.replace(regexp, value);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ return serialized;
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Returns the root svg
|
|
|
+ * @return
|
|
|
+ */
|
|
|
+ ctx.prototype.getSvg = function() {
|
|
|
+ return this.__root;
|
|
|
+ };
|
|
|
+ /**
|
|
|
+ * Will generate a group tag.
|
|
|
+ */
|
|
|
+ ctx.prototype.save = function() {
|
|
|
+ var group = this.__createElement('g');
|
|
|
+ var parent = this.__closestGroupOrSvg();
|
|
|
+ this.__groupStack.push(parent);
|
|
|
+ parent.appendChild(group);
|
|
|
+ this.__currentElement = group;
|
|
|
+ this.__stack.push(this.__getStyleState());
|
|
|
+ };
|
|
|
+ /**
|
|
|
+ * Sets current element to parent, or just root if already root
|
|
|
+ */
|
|
|
+ ctx.prototype.restore = function() {
|
|
|
+ this.__currentElement = this.__groupStack.pop();
|
|
|
+ this.__currentElementsToStyle = null;
|
|
|
+ //Clearing canvas will make the poped group invalid, currentElement is set to the root group node.
|
|
|
+ if (!this.__currentElement) {
|
|
|
+ this.__currentElement = this.__root.childNodes[1];
|
|
|
+ }
|
|
|
+ var state = this.__stack.pop();
|
|
|
+ this.__applyStyleState(state);
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Helper method to add transform
|
|
|
+ * @private
|
|
|
+ */
|
|
|
+ ctx.prototype.__addTransform = function(t) {
|
|
|
+ //if the current element has siblings, add another group
|
|
|
+ var parent = this.__closestGroupOrSvg();
|
|
|
+ if (parent.childNodes.length > 0) {
|
|
|
+ if (this.__currentElement.nodeName === 'path') {
|
|
|
+ if (!this.__currentElementsToStyle)
|
|
|
+ this.__currentElementsToStyle = { element: parent, children: [] };
|
|
|
+ this.__currentElementsToStyle.children.push(this.__currentElement);
|
|
|
+ this.__applyCurrentDefaultPath();
|
|
|
+ }
|
|
|
+
|
|
|
+ var group = this.__createElement('g');
|
|
|
+ parent.appendChild(group);
|
|
|
+ this.__currentElement = group;
|
|
|
+ }
|
|
|
+
|
|
|
+ var transform = this.__currentElement.getAttribute('transform');
|
|
|
+ if (transform) {
|
|
|
+ transform += ' ';
|
|
|
+ } else {
|
|
|
+ transform = '';
|
|
|
+ }
|
|
|
+ transform += t;
|
|
|
+ this.__currentElement.setAttribute('transform', transform);
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * scales the current element
|
|
|
+ */
|
|
|
+ ctx.prototype.scale = function(x, y) {
|
|
|
+ if (y === undefined) {
|
|
|
+ y = x;
|
|
|
+ }
|
|
|
+ this.__addTransform(format('scale({x},{y})', { x: x, y: y }));
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * rotates the current element
|
|
|
+ */
|
|
|
+ ctx.prototype.rotate = function(angle) {
|
|
|
+ var degrees = (angle * 180) / Math.PI;
|
|
|
+ this.__addTransform(
|
|
|
+ format('rotate({angle},{cx},{cy})', { angle: degrees, cx: 0, cy: 0 })
|
|
|
+ );
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * translates the current element
|
|
|
+ */
|
|
|
+ ctx.prototype.translate = function(x, y) {
|
|
|
+ this.__addTransform(format('translate({x},{y})', { x: x, y: y }));
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * applies a transform to the current element
|
|
|
+ */
|
|
|
+ ctx.prototype.transform = function(a, b, c, d, e, f) {
|
|
|
+ this.__addTransform(
|
|
|
+ format('matrix({a},{b},{c},{d},{e},{f})', {
|
|
|
+ a: a,
|
|
|
+ b: b,
|
|
|
+ c: c,
|
|
|
+ d: d,
|
|
|
+ e: e,
|
|
|
+ f: f
|
|
|
+ })
|
|
|
+ );
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Create a new Path Element
|
|
|
+ */
|
|
|
+ ctx.prototype.beginPath = function() {
|
|
|
+ var path, parent;
|
|
|
+
|
|
|
+ // Note that there is only one current default path, it is not part of the drawing state.
|
|
|
+ // See also: https://html.spec.whatwg.org/multipage/scripting.html#current-default-path
|
|
|
+ this.__currentDefaultPath = '';
|
|
|
+ this.__currentPosition = {};
|
|
|
+
|
|
|
+ path = this.__createElement('path', {}, true);
|
|
|
+ parent = this.__closestGroupOrSvg();
|
|
|
+ parent.appendChild(path);
|
|
|
+ this.__currentElement = path;
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Helper function to apply currentDefaultPath to current path element
|
|
|
+ * @private
|
|
|
+ */
|
|
|
+ ctx.prototype.__applyCurrentDefaultPath = function() {
|
|
|
+ var currentElement = this.__currentElement;
|
|
|
+ if (currentElement.nodeName === 'path') {
|
|
|
+ currentElement.setAttribute('d', this.__currentDefaultPath);
|
|
|
+ } else {
|
|
|
+ console.error(
|
|
|
+ 'Attempted to apply path command to node',
|
|
|
+ currentElement.nodeName
|
|
|
+ );
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ ctx.prototype.svgPath = function(text) {
|
|
|
+ this.__addPathCommand(text);
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Helper function to add path command
|
|
|
+ * @private
|
|
|
+ */
|
|
|
+ ctx.prototype.__addPathCommand = function(command) {
|
|
|
+ this.__currentDefaultPath += ' ';
|
|
|
+ this.__currentDefaultPath += command;
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Adds the move command to the current path element,
|
|
|
+ * if the currentPathElement is not empty create a new path element
|
|
|
+ */
|
|
|
+ ctx.prototype.moveTo = function(x, y) {
|
|
|
+ if (this.__currentElement.nodeName !== 'path') {
|
|
|
+ this.beginPath();
|
|
|
+ }
|
|
|
+
|
|
|
+ // creates a new subpath with the given point
|
|
|
+ this.__currentPosition = { x: x, y: y };
|
|
|
+ this.__addPathCommand(format('M {x} {y}', { x: x, y: y }));
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Closes the current path
|
|
|
+ */
|
|
|
+ ctx.prototype.closePath = function() {
|
|
|
+ if (this.__currentDefaultPath) {
|
|
|
+ this.__addPathCommand('Z');
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Adds a line to command
|
|
|
+ */
|
|
|
+ ctx.prototype.lineTo = function(x, y) {
|
|
|
+ this.__currentPosition = { x: x, y: y };
|
|
|
+ if (this.__currentDefaultPath.indexOf('M') > -1) {
|
|
|
+ this.__addPathCommand(format('L {x} {y}', { x: x, y: y }));
|
|
|
+ } else {
|
|
|
+ this.__addPathCommand(format('M {x} {y}', { x: x, y: y }));
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Add a bezier command
|
|
|
+ */
|
|
|
+ ctx.prototype.bezierCurveTo = function(cp1x, cp1y, cp2x, cp2y, x, y) {
|
|
|
+ this.__currentPosition = { x: x, y: y };
|
|
|
+ this.__addPathCommand(
|
|
|
+ format('C {cp1x} {cp1y} {cp2x} {cp2y} {x} {y}', {
|
|
|
+ cp1x: cp1x,
|
|
|
+ cp1y: cp1y,
|
|
|
+ cp2x: cp2x,
|
|
|
+ cp2y: cp2y,
|
|
|
+ x: x,
|
|
|
+ y: y
|
|
|
+ })
|
|
|
+ );
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Adds a quadratic curve to command
|
|
|
+ */
|
|
|
+ ctx.prototype.quadraticCurveTo = function(cpx, cpy, x, y) {
|
|
|
+ this.__currentPosition = { x: x, y: y };
|
|
|
+ this.__addPathCommand(
|
|
|
+ format('Q {cpx} {cpy} {x} {y}', { cpx: cpx, cpy: cpy, x: x, y: y })
|
|
|
+ );
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Return a new normalized vector of given vector
|
|
|
+ */
|
|
|
+ var normalize = function(vector) {
|
|
|
+ var len = Math.sqrt(vector[0] * vector[0] + vector[1] * vector[1]);
|
|
|
+ return [vector[0] / len, vector[1] / len];
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Adds the arcTo to the current path
|
|
|
+ *
|
|
|
+ * @see http://www.w3.org/TR/2015/WD-2dcontext-20150514/#dom-context-2d-arcto
|
|
|
+ */
|
|
|
+ ctx.prototype.arcTo = function(x1, y1, x2, y2, radius) {
|
|
|
+ // Let the point (x0, y0) be the last point in the subpath.
|
|
|
+ var x0 = this.__currentPosition && this.__currentPosition.x;
|
|
|
+ var y0 = this.__currentPosition && this.__currentPosition.y;
|
|
|
+
|
|
|
+ // First ensure there is a subpath for (x1, y1).
|
|
|
+ if (typeof x0 == 'undefined' || typeof y0 == 'undefined') {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Negative values for radius must cause the implementation to throw an IndexSizeError exception.
|
|
|
+ if (radius < 0) {
|
|
|
+ throw new Error(
|
|
|
+ 'IndexSizeError: The radius provided (' + radius + ') is negative.'
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ // If the point (x0, y0) is equal to the point (x1, y1),
|
|
|
+ // or if the point (x1, y1) is equal to the point (x2, y2),
|
|
|
+ // or if the radius radius is zero,
|
|
|
+ // then the method must add the point (x1, y1) to the subpath,
|
|
|
+ // and connect that point to the previous point (x0, y0) by a straight line.
|
|
|
+ if ((x0 === x1 && y0 === y1) || (x1 === x2 && y1 === y2) || radius === 0) {
|
|
|
+ this.lineTo(x1, y1);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Otherwise, if the points (x0, y0), (x1, y1), and (x2, y2) all lie on a single straight line,
|
|
|
+ // then the method must add the point (x1, y1) to the subpath,
|
|
|
+ // and connect that point to the previous point (x0, y0) by a straight line.
|
|
|
+ var unit_vec_p1_p0 = normalize([x0 - x1, y0 - y1]);
|
|
|
+ var unit_vec_p1_p2 = normalize([x2 - x1, y2 - y1]);
|
|
|
+ if (
|
|
|
+ unit_vec_p1_p0[0] * unit_vec_p1_p2[1] ===
|
|
|
+ unit_vec_p1_p0[1] * unit_vec_p1_p2[0]
|
|
|
+ ) {
|
|
|
+ this.lineTo(x1, y1);
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ // Otherwise, let The Arc be the shortest arc given by circumference of the circle that has radius radius,
|
|
|
+ // and that has one point tangent to the half-infinite line that crosses the point (x0, y0) and ends at the point (x1, y1),
|
|
|
+ // and that has a different point tangent to the half-infinite line that ends at the point (x1, y1), and crosses the point (x2, y2).
|
|
|
+ // The points at which this circle touches these two lines are called the start and end tangent points respectively.
|
|
|
+
|
|
|
+ // note that both vectors are unit vectors, so the length is 1
|
|
|
+ var cos =
|
|
|
+ unit_vec_p1_p0[0] * unit_vec_p1_p2[0] +
|
|
|
+ unit_vec_p1_p0[1] * unit_vec_p1_p2[1];
|
|
|
+ var theta = Math.acos(Math.abs(cos));
|
|
|
+
|
|
|
+ // Calculate origin
|
|
|
+ var unit_vec_p1_origin = normalize([
|
|
|
+ unit_vec_p1_p0[0] + unit_vec_p1_p2[0],
|
|
|
+ unit_vec_p1_p0[1] + unit_vec_p1_p2[1]
|
|
|
+ ]);
|
|
|
+ var len_p1_origin = radius / Math.sin(theta / 2);
|
|
|
+ var x = x1 + len_p1_origin * unit_vec_p1_origin[0];
|
|
|
+ var y = y1 + len_p1_origin * unit_vec_p1_origin[1];
|
|
|
+
|
|
|
+ // Calculate start angle and end angle
|
|
|
+ // rotate 90deg clockwise (note that y axis points to its down)
|
|
|
+ var unit_vec_origin_start_tangent = [-unit_vec_p1_p0[1], unit_vec_p1_p0[0]];
|
|
|
+ // rotate 90deg counter clockwise (note that y axis points to its down)
|
|
|
+ var unit_vec_origin_end_tangent = [unit_vec_p1_p2[1], -unit_vec_p1_p2[0]];
|
|
|
+ var getAngle = function(vector) {
|
|
|
+ // get angle (clockwise) between vector and (1, 0)
|
|
|
+ var x = vector[0];
|
|
|
+ var y = vector[1];
|
|
|
+ if (y >= 0) {
|
|
|
+ // note that y axis points to its down
|
|
|
+ return Math.acos(x);
|
|
|
+ } else {
|
|
|
+ return -Math.acos(x);
|
|
|
+ }
|
|
|
+ };
|
|
|
+ var startAngle = getAngle(unit_vec_origin_start_tangent);
|
|
|
+ var endAngle = getAngle(unit_vec_origin_end_tangent);
|
|
|
+
|
|
|
+ // Connect the point (x0, y0) to the start tangent point by a straight line
|
|
|
+ this.lineTo(
|
|
|
+ x + unit_vec_origin_start_tangent[0] * radius,
|
|
|
+ y + unit_vec_origin_start_tangent[1] * radius
|
|
|
+ );
|
|
|
+
|
|
|
+ // Connect the start tangent point to the end tangent point by arc
|
|
|
+ // and adding the end tangent point to the subpath.
|
|
|
+ this.arc(x, y, radius, startAngle, endAngle);
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets the stroke property on the current element
|
|
|
+ */
|
|
|
+ ctx.prototype.stroke = function() {
|
|
|
+ if (this.__currentElement.nodeName === 'path') {
|
|
|
+ this.__currentElement.setAttribute('paint-order', 'fill stroke markers');
|
|
|
+ }
|
|
|
+ this.__applyCurrentDefaultPath();
|
|
|
+ this.__applyStyleToCurrentElement('stroke');
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Sets fill properties on the current element
|
|
|
+ */
|
|
|
+ ctx.prototype.fill = function() {
|
|
|
+ if (this.__currentElement.nodeName === 'path') {
|
|
|
+ this.__currentElement.setAttribute('paint-order', 'stroke fill markers');
|
|
|
+ }
|
|
|
+ this.__applyCurrentDefaultPath();
|
|
|
+ this.__applyStyleToCurrentElement('fill');
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Adds a rectangle to the path.
|
|
|
+ */
|
|
|
+ ctx.prototype.rect = function(x, y, width, height) {
|
|
|
+ if (this.__currentElement.nodeName !== 'path') {
|
|
|
+ this.beginPath();
|
|
|
+ }
|
|
|
+ this.moveTo(x, y);
|
|
|
+ this.lineTo(x + width, y);
|
|
|
+ this.lineTo(x + width, y + height);
|
|
|
+ this.lineTo(x, y + height);
|
|
|
+ this.lineTo(x, y);
|
|
|
+ this.closePath();
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * adds a rectangle element
|
|
|
+ */
|
|
|
+ ctx.prototype.fillRect = function(x, y, width, height) {
|
|
|
+ var rect, parent;
|
|
|
+ rect = this.__createElement(
|
|
|
+ 'rect',
|
|
|
+ {
|
|
|
+ x: x,
|
|
|
+ y: y,
|
|
|
+ width: width,
|
|
|
+ height: height
|
|
|
+ },
|
|
|
+ true
|
|
|
+ );
|
|
|
+ parent = this.__closestGroupOrSvg();
|
|
|
+ parent.appendChild(rect);
|
|
|
+ this.__currentElement = rect;
|
|
|
+ this.__applyStyleToCurrentElement('fill');
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Draws a rectangle with no fill
|
|
|
+ * @param x
|
|
|
+ * @param y
|
|
|
+ * @param width
|
|
|
+ * @param height
|
|
|
+ */
|
|
|
+ ctx.prototype.strokeRect = function(x, y, width, height) {
|
|
|
+ var rect, parent;
|
|
|
+ rect = this.__createElement(
|
|
|
+ 'rect',
|
|
|
+ {
|
|
|
+ x: x,
|
|
|
+ y: y,
|
|
|
+ width: width,
|
|
|
+ height: height
|
|
|
+ },
|
|
|
+ true
|
|
|
+ );
|
|
|
+ parent = this.__closestGroupOrSvg();
|
|
|
+ parent.appendChild(rect);
|
|
|
+ this.__currentElement = rect;
|
|
|
+ this.__applyStyleToCurrentElement('stroke');
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Clear entire canvas:
|
|
|
+ * 1. save current transforms
|
|
|
+ * 2. remove all the childNodes of the root g element
|
|
|
+ */
|
|
|
+ ctx.prototype.__clearCanvas = function() {
|
|
|
+ var current = this.__closestGroupOrSvg(),
|
|
|
+ transform = current.getAttribute('transform');
|
|
|
+ var rootGroup = this.__root.childNodes[1];
|
|
|
+ var childNodes = rootGroup.childNodes;
|
|
|
+ for (var i = childNodes.length - 1; i >= 0; i--) {
|
|
|
+ if (childNodes[i]) {
|
|
|
+ rootGroup.removeChild(childNodes[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ this.__currentElement = rootGroup;
|
|
|
+ //reset __groupStack as all the child group nodes are all removed.
|
|
|
+ this.__groupStack = [];
|
|
|
+ if (transform) {
|
|
|
+ this.__addTransform(transform);
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * "Clears" a canvas by just drawing a white rectangle in the current group.
|
|
|
+ */
|
|
|
+ ctx.prototype.clearRect = function(x, y, width, height) {
|
|
|
+ //clear entire canvas
|
|
|
+ if (x === 0 && y === 0 && width === this.width && height === this.height) {
|
|
|
+ this.__clearCanvas();
|
|
|
+ return;
|
|
|
+ }
|
|
|
+ var rect,
|
|
|
+ parent = this.__closestGroupOrSvg();
|
|
|
+ rect = this.__createElement(
|
|
|
+ 'rect',
|
|
|
+ {
|
|
|
+ x: x,
|
|
|
+ y: y,
|
|
|
+ width: width,
|
|
|
+ height: height,
|
|
|
+ fill: '#FFFFFF'
|
|
|
+ },
|
|
|
+ true
|
|
|
+ );
|
|
|
+ parent.appendChild(rect);
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Adds a linear gradient to a defs tag.
|
|
|
+ * Returns a canvas gradient object that has a reference to it's parent def
|
|
|
+ */
|
|
|
+ ctx.prototype.createLinearGradient = function(x1, y1, x2, y2) {
|
|
|
+ var grad = this.__createElement(
|
|
|
+ 'linearGradient',
|
|
|
+ {
|
|
|
+ id: randomString(this.__ids),
|
|
|
+ x1: x1 + 'px',
|
|
|
+ x2: x2 + 'px',
|
|
|
+ y1: y1 + 'px',
|
|
|
+ y2: y2 + 'px',
|
|
|
+ gradientUnits: 'userSpaceOnUse'
|
|
|
+ },
|
|
|
+ false
|
|
|
+ );
|
|
|
+ this.__defs.appendChild(grad);
|
|
|
+ return new CanvasGradient(grad, this);
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Adds a radial gradient to a defs tag.
|
|
|
+ * Returns a canvas gradient object that has a reference to it's parent def
|
|
|
+ */
|
|
|
+ ctx.prototype.createRadialGradient = function(x0, y0, r0, x1, y1, r1) {
|
|
|
+ var grad = this.__createElement(
|
|
|
+ 'radialGradient',
|
|
|
+ {
|
|
|
+ id: randomString(this.__ids),
|
|
|
+ cx: x1 + 'px',
|
|
|
+ cy: y1 + 'px',
|
|
|
+ r: r1 + 'px',
|
|
|
+ fx: x0 + 'px',
|
|
|
+ fy: y0 + 'px',
|
|
|
+ gradientUnits: 'userSpaceOnUse'
|
|
|
+ },
|
|
|
+ false
|
|
|
+ );
|
|
|
+ this.__defs.appendChild(grad);
|
|
|
+ return new CanvasGradient(grad, this);
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Parses the font string and returns svg mapping
|
|
|
+ * @private
|
|
|
+ */
|
|
|
+ ctx.prototype.__parseFont = function() {
|
|
|
+ var fontPart = this.font.split(' ') || [];
|
|
|
+ if (fontPart[3] && fontPart[3].indexOf('/') > -1) {
|
|
|
+ fontPart[3] = fontPart[3].split('/')[0];
|
|
|
+ }
|
|
|
+ var family = '';
|
|
|
+ for (var i = 4; i < fontPart.length; ++i) {
|
|
|
+ family += fontPart[i] + ' ';
|
|
|
+ }
|
|
|
+
|
|
|
+ if (fontPart.length === 2) {
|
|
|
+ family = fontPart[1];
|
|
|
+ fontPart = ['normal', 'normal', 'normal', fontPart[0]];
|
|
|
+ }
|
|
|
+
|
|
|
+ var data = {
|
|
|
+ style: fontPart[0] || 'normal',
|
|
|
+ size: fontPart[3] || '12px',
|
|
|
+ family: family || 'Arial',
|
|
|
+ weight: fontPart[2] || 'normal',
|
|
|
+ decoration: fontPart[1] || 'normal',
|
|
|
+ href: null
|
|
|
+ };
|
|
|
+
|
|
|
+ //canvas doesn't support underline natively, but we can pass this attribute
|
|
|
+ if (this.__fontUnderline === 'underline') {
|
|
|
+ data.decoration = 'underline';
|
|
|
+ }
|
|
|
+
|
|
|
+ //canvas also doesn't support linking, but we can pass this as well
|
|
|
+ if (this.__fontHref) {
|
|
|
+ data.href = this.__fontHref;
|
|
|
+ }
|
|
|
+
|
|
|
+ return data;
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Helper to link text fragments
|
|
|
+ * @param font
|
|
|
+ * @param element
|
|
|
+ * @return {*}
|
|
|
+ * @private
|
|
|
+ */
|
|
|
+ ctx.prototype.__wrapTextLink = function(font, element) {
|
|
|
+ if (font.href) {
|
|
|
+ var a = this.__createElement('a');
|
|
|
+ a.setAttributeNS('http://www.w3.org/1999/xlink', 'xlink:href', font.href);
|
|
|
+ a.appendChild(element);
|
|
|
+ return a;
|
|
|
+ }
|
|
|
+ return element;
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Fills or strokes text
|
|
|
+ * @param text
|
|
|
+ * @param x
|
|
|
+ * @param y
|
|
|
+ * @param action - stroke or fill
|
|
|
+ * @private
|
|
|
+ */
|
|
|
+ ctx.prototype.__applyText = function(text, x, y, action) {
|
|
|
+ var font = this.__parseFont(),
|
|
|
+ parent = this.__closestGroupOrSvg(),
|
|
|
+ textElement = this.__createElement(
|
|
|
+ 'text',
|
|
|
+ {
|
|
|
+ 'font-family': font.family,
|
|
|
+ 'font-size': font.size,
|
|
|
+ 'font-style': font.style,
|
|
|
+ 'font-weight': font.weight,
|
|
|
+ 'text-decoration': font.decoration,
|
|
|
+ x: x,
|
|
|
+ y: y,
|
|
|
+ 'text-anchor': getTextAnchor(this.textAlign),
|
|
|
+ 'dominant-baseline': getDominantBaseline(this.textBaseline)
|
|
|
+ },
|
|
|
+ true
|
|
|
+ );
|
|
|
+
|
|
|
+ if (font.family === 'topology') {
|
|
|
+ text = '--le5le--' + (+text.charCodeAt()).toString(16) + ';';
|
|
|
+ }
|
|
|
+ textElement.appendChild(this.__document.createTextNode(text));
|
|
|
+ this.__currentElement = textElement;
|
|
|
+ this.__applyStyleToCurrentElement(action);
|
|
|
+ parent.appendChild(this.__wrapTextLink(font, textElement));
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Creates a text element
|
|
|
+ * @param text
|
|
|
+ * @param x
|
|
|
+ * @param y
|
|
|
+ */
|
|
|
+ ctx.prototype.fillText = function(text, x, y) {
|
|
|
+ this.__applyText(text, x, y, 'fill');
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Strokes text
|
|
|
+ * @param text
|
|
|
+ * @param x
|
|
|
+ * @param y
|
|
|
+ */
|
|
|
+ ctx.prototype.strokeText = function(text, x, y) {
|
|
|
+ this.__applyText(text, x, y, 'stroke');
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * No need to implement this for svg.
|
|
|
+ * @param text
|
|
|
+ * @return {TextMetrics}
|
|
|
+ */
|
|
|
+ ctx.prototype.measureText = function(text) {
|
|
|
+ this.__ctx.font = this.font;
|
|
|
+ return this.__ctx.measureText(text);
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Arc command!
|
|
|
+ */
|
|
|
+ ctx.prototype.arc = function(
|
|
|
+ x,
|
|
|
+ y,
|
|
|
+ radius,
|
|
|
+ startAngle,
|
|
|
+ endAngle,
|
|
|
+ counterClockwise
|
|
|
+ ) {
|
|
|
+ // in canvas no circle is drawn if no angle is provided.
|
|
|
+ if (startAngle === endAngle) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (this.__currentElement.nodeName !== 'path') {
|
|
|
+ this.beginPath();
|
|
|
+ }
|
|
|
+
|
|
|
+ startAngle = startAngle % (2 * Math.PI);
|
|
|
+ endAngle = endAngle % (2 * Math.PI);
|
|
|
+ if (startAngle === endAngle) {
|
|
|
+ //circle time! subtract some of the angle so svg is happy (svg elliptical arc can't draw a full circle)
|
|
|
+ endAngle =
|
|
|
+ (endAngle + 2 * Math.PI - 0.001 * (counterClockwise ? -1 : 1)) %
|
|
|
+ (2 * Math.PI);
|
|
|
+ }
|
|
|
+ var endX = x + radius * Math.cos(endAngle),
|
|
|
+ endY = y + radius * Math.sin(endAngle),
|
|
|
+ startX = x + radius * Math.cos(startAngle),
|
|
|
+ startY = y + radius * Math.sin(startAngle),
|
|
|
+ sweepFlag = counterClockwise ? 0 : 1,
|
|
|
+ largeArcFlag = 0,
|
|
|
+ diff = endAngle - startAngle;
|
|
|
+
|
|
|
+ // https://github.com/gliffy/canvas2svg/issues/4
|
|
|
+ if (diff < 0) {
|
|
|
+ diff += 2 * Math.PI;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (counterClockwise) {
|
|
|
+ largeArcFlag = diff > Math.PI ? 0 : 1;
|
|
|
+ } else {
|
|
|
+ largeArcFlag = diff > Math.PI ? 1 : 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ this.lineTo(startX, startY);
|
|
|
+ this.__addPathCommand(
|
|
|
+ format(
|
|
|
+ 'A {rx} {ry} {xAxisRotation} {largeArcFlag} {sweepFlag} {endX} {endY}',
|
|
|
+ {
|
|
|
+ rx: radius,
|
|
|
+ ry: radius,
|
|
|
+ xAxisRotation: 0,
|
|
|
+ largeArcFlag: largeArcFlag,
|
|
|
+ sweepFlag: sweepFlag,
|
|
|
+ endX: endX,
|
|
|
+ endY: endY
|
|
|
+ }
|
|
|
+ )
|
|
|
+ );
|
|
|
+
|
|
|
+ this.__currentPosition = { x: endX, y: endY };
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Generates a ClipPath from the clip command.
|
|
|
+ */
|
|
|
+ ctx.prototype.clip = function() {
|
|
|
+ var group = this.__closestGroupOrSvg(),
|
|
|
+ clipPath = this.__createElement('clipPath'),
|
|
|
+ id = randomString(this.__ids),
|
|
|
+ newGroup = this.__createElement('g');
|
|
|
+
|
|
|
+ this.__applyCurrentDefaultPath();
|
|
|
+ group.removeChild(this.__currentElement);
|
|
|
+ clipPath.setAttribute('id', id);
|
|
|
+ clipPath.appendChild(this.__currentElement);
|
|
|
+
|
|
|
+ this.__defs.appendChild(clipPath);
|
|
|
+
|
|
|
+ //set the clip path to this group
|
|
|
+ group.setAttribute('clip-path', format('url(#{id})', { id: id }));
|
|
|
+
|
|
|
+ //clip paths can be scaled and transformed, we need to add another wrapper group to avoid later transformations
|
|
|
+ // to this path
|
|
|
+ group.appendChild(newGroup);
|
|
|
+
|
|
|
+ this.__currentElement = newGroup;
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Draws a canvas, image or mock context to this canvas.
|
|
|
+ * Note that all svg dom manipulation uses node.childNodes rather than node.children for IE support.
|
|
|
+ * http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#dom-context-2d-drawimage
|
|
|
+ */
|
|
|
+ ctx.prototype.drawImage = function() {
|
|
|
+ //convert arguments to a real array
|
|
|
+ var args = Array.prototype.slice.call(arguments),
|
|
|
+ image = args[0],
|
|
|
+ dx,
|
|
|
+ dy,
|
|
|
+ dw,
|
|
|
+ dh,
|
|
|
+ sx = 0,
|
|
|
+ sy = 0,
|
|
|
+ sw,
|
|
|
+ sh,
|
|
|
+ parent,
|
|
|
+ svg,
|
|
|
+ defs,
|
|
|
+ group,
|
|
|
+ currentElement,
|
|
|
+ svgImage,
|
|
|
+ canvas,
|
|
|
+ context,
|
|
|
+ id;
|
|
|
+
|
|
|
+ if (args.length === 3) {
|
|
|
+ dx = args[1];
|
|
|
+ dy = args[2];
|
|
|
+ sw = image.width;
|
|
|
+ sh = image.height;
|
|
|
+ dw = sw;
|
|
|
+ dh = sh;
|
|
|
+ } else if (args.length === 5) {
|
|
|
+ dx = args[1];
|
|
|
+ dy = args[2];
|
|
|
+ dw = args[3];
|
|
|
+ dh = args[4];
|
|
|
+ sw = image.width;
|
|
|
+ sh = image.height;
|
|
|
+ } else if (args.length === 9) {
|
|
|
+ sx = args[1];
|
|
|
+ sy = args[2];
|
|
|
+ sw = args[3];
|
|
|
+ sh = args[4];
|
|
|
+ dx = args[5];
|
|
|
+ dy = args[6];
|
|
|
+ dw = args[7];
|
|
|
+ dh = args[8];
|
|
|
+ } else {
|
|
|
+ throw new Error(
|
|
|
+ 'Invalid number of arguments passed to drawImage: ' + arguments.length
|
|
|
+ );
|
|
|
+ }
|
|
|
+
|
|
|
+ parent = this.__closestGroupOrSvg();
|
|
|
+ currentElement = this.__currentElement;
|
|
|
+ var translateDirective = 'translate(' + dx + ', ' + dy + ')';
|
|
|
+ if (image instanceof ctx) {
|
|
|
+ //canvas2svg mock canvas context. In the future we may want to clone nodes instead.
|
|
|
+ //also I'm currently ignoring dw, dh, sw, sh, sx, sy for a mock context.
|
|
|
+ svg = image.getSvg().cloneNode(true);
|
|
|
+ if (svg.childNodes && svg.childNodes.length > 1) {
|
|
|
+ defs = svg.childNodes[0];
|
|
|
+ while (defs.childNodes.length) {
|
|
|
+ id = defs.childNodes[0].getAttribute('id');
|
|
|
+ this.__ids[id] = id;
|
|
|
+ this.__defs.appendChild(defs.childNodes[0]);
|
|
|
+ }
|
|
|
+ group = svg.childNodes[1];
|
|
|
+ if (group) {
|
|
|
+ //save original transform
|
|
|
+ var originTransform = group.getAttribute('transform');
|
|
|
+ var transformDirective;
|
|
|
+ if (originTransform) {
|
|
|
+ transformDirective = originTransform + ' ' + translateDirective;
|
|
|
+ } else {
|
|
|
+ transformDirective = translateDirective;
|
|
|
+ }
|
|
|
+ group.setAttribute('transform', transformDirective);
|
|
|
+ parent.appendChild(group);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } else if (image.nodeName === 'CANVAS' || image.nodeName === 'IMG') {
|
|
|
+ //canvas or image
|
|
|
+ svgImage = this.__createElement('image');
|
|
|
+ svgImage.setAttribute('width', dw);
|
|
|
+ svgImage.setAttribute('height', dh);
|
|
|
+ svgImage.setAttribute('preserveAspectRatio', 'none');
|
|
|
+
|
|
|
+ if (sx || sy || sw !== image.width || sh !== image.height) {
|
|
|
+ //crop the image using a temporary canvas
|
|
|
+ canvas = this.__document.createElement('canvas');
|
|
|
+ canvas.width = dw;
|
|
|
+ canvas.height = dh;
|
|
|
+ context = canvas.getContext('2d');
|
|
|
+ context.drawImage(image, sx, sy, sw, sh, 0, 0, dw, dh);
|
|
|
+ image = canvas;
|
|
|
+ }
|
|
|
+ svgImage.setAttribute('transform', translateDirective);
|
|
|
+ var imgSrc = image.getAttribute('src');
|
|
|
+ if (imgSrc[0] === '/') {
|
|
|
+ imgSrc = location.protocol + '//' + location.host + imgSrc;
|
|
|
+ }
|
|
|
+ svgImage.setAttributeNS(
|
|
|
+ 'http://www.w3.org/1999/xlink',
|
|
|
+ 'xlink:href',
|
|
|
+ image.nodeName === 'CANVAS' ? image.toDataURL() : imgSrc
|
|
|
+ );
|
|
|
+ parent.appendChild(svgImage);
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Generates a pattern tag
|
|
|
+ */
|
|
|
+ ctx.prototype.createPattern = function(image, repetition) {
|
|
|
+ var pattern = this.__document.createElementNS(
|
|
|
+ 'http://www.w3.org/2000/svg',
|
|
|
+ 'pattern'
|
|
|
+ ),
|
|
|
+ id = randomString(this.__ids),
|
|
|
+ img;
|
|
|
+ pattern.setAttribute('id', id);
|
|
|
+ pattern.setAttribute('width', image.width);
|
|
|
+ pattern.setAttribute('height', image.height);
|
|
|
+ if (image.nodeName === 'CANVAS' || image.nodeName === 'IMG') {
|
|
|
+ img = this.__document.createElementNS(
|
|
|
+ 'http://www.w3.org/2000/svg',
|
|
|
+ 'image'
|
|
|
+ );
|
|
|
+ img.setAttribute('width', image.width);
|
|
|
+ img.setAttribute('height', image.height);
|
|
|
+ img.setAttributeNS(
|
|
|
+ 'http://www.w3.org/1999/xlink',
|
|
|
+ 'xlink:href',
|
|
|
+ image.nodeName === 'CANVAS'
|
|
|
+ ? image.toDataURL()
|
|
|
+ : image.getAttribute('src')
|
|
|
+ );
|
|
|
+ pattern.appendChild(img);
|
|
|
+ this.__defs.appendChild(pattern);
|
|
|
+ } else if (image instanceof ctx) {
|
|
|
+ pattern.appendChild(image.__root.childNodes[1]);
|
|
|
+ this.__defs.appendChild(pattern);
|
|
|
+ }
|
|
|
+ return new CanvasPattern(pattern, this);
|
|
|
+ };
|
|
|
+
|
|
|
+ ctx.prototype.setLineDash = function(dashArray) {
|
|
|
+ if (dashArray && dashArray.length > 0) {
|
|
|
+ this.lineDash = dashArray.join(',');
|
|
|
+ } else {
|
|
|
+ this.lineDash = null;
|
|
|
+ }
|
|
|
+ };
|
|
|
+
|
|
|
+ /*
|
|
|
+ * Ellipse command
|
|
|
+ * @param x
|
|
|
+ * @param y
|
|
|
+ * @param radiusX
|
|
|
+ * @param radiusY
|
|
|
+ * @param startAngle
|
|
|
+ * @param endAngle
|
|
|
+ * @counterClockwise
|
|
|
+ */
|
|
|
+ ctx.prototype.ellipse = function(
|
|
|
+ x,
|
|
|
+ y,
|
|
|
+ radiusX,
|
|
|
+ radiusY,
|
|
|
+ rotation,
|
|
|
+ startAngle,
|
|
|
+ endAngle,
|
|
|
+ counterClockwise
|
|
|
+ ) {
|
|
|
+ //ellipse is the same svg command as arc, but with a radiusX and radiusY instead of just radius
|
|
|
+ if (startAngle === endAngle) {
|
|
|
+ return;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (this.__currentElement.nodeName !== 'path') {
|
|
|
+ this.beginPath();
|
|
|
+ }
|
|
|
+
|
|
|
+ startAngle = startAngle % (2 * Math.PI);
|
|
|
+ endAngle = endAngle % (2 * Math.PI);
|
|
|
+ if (startAngle === endAngle) {
|
|
|
+ endAngle =
|
|
|
+ (endAngle + 2 * Math.PI - 0.001 * (counterClockwise ? -1 : 1)) %
|
|
|
+ (2 * Math.PI);
|
|
|
+ }
|
|
|
+ var endX =
|
|
|
+ x +
|
|
|
+ Math.cos(-rotation) * radiusX * Math.cos(endAngle) +
|
|
|
+ Math.sin(-rotation) * radiusY * Math.sin(endAngle),
|
|
|
+ endY =
|
|
|
+ y -
|
|
|
+ Math.sin(-rotation) * radiusX * Math.cos(endAngle) +
|
|
|
+ Math.cos(-rotation) * radiusY * Math.sin(endAngle),
|
|
|
+ startX =
|
|
|
+ x +
|
|
|
+ Math.cos(-rotation) * radiusX * Math.cos(startAngle) +
|
|
|
+ Math.sin(-rotation) * radiusY * Math.sin(startAngle),
|
|
|
+ startY =
|
|
|
+ y -
|
|
|
+ Math.sin(-rotation) * radiusX * Math.cos(startAngle) +
|
|
|
+ Math.cos(-rotation) * radiusY * Math.sin(startAngle),
|
|
|
+ sweepFlag = counterClockwise ? 0 : 1,
|
|
|
+ largeArcFlag = 0,
|
|
|
+ diff = endAngle - startAngle;
|
|
|
+
|
|
|
+ if (diff < 0) {
|
|
|
+ diff += 2 * Math.PI;
|
|
|
+ }
|
|
|
+
|
|
|
+ if (counterClockwise) {
|
|
|
+ largeArcFlag = diff > Math.PI ? 0 : 1;
|
|
|
+ } else {
|
|
|
+ largeArcFlag = diff > Math.PI ? 1 : 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ this.lineTo(startX, startY);
|
|
|
+ this.__addPathCommand(
|
|
|
+ format(
|
|
|
+ 'A {rx} {ry} {xAxisRotation} {largeArcFlag} {sweepFlag} {endX} {endY}',
|
|
|
+ {
|
|
|
+ rx: radiusX,
|
|
|
+ ry: radiusY,
|
|
|
+ xAxisRotation: rotation * (180 / Math.PI),
|
|
|
+ largeArcFlag: largeArcFlag,
|
|
|
+ sweepFlag: sweepFlag,
|
|
|
+ endX: endX,
|
|
|
+ endY: endY
|
|
|
+ }
|
|
|
+ )
|
|
|
+ );
|
|
|
+
|
|
|
+ this.__currentPosition = { x: endX, y: endY };
|
|
|
+ };
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Not yet implemented
|
|
|
+ */
|
|
|
+ ctx.prototype.drawFocusRing = function() {};
|
|
|
+ ctx.prototype.createImageData = function() {};
|
|
|
+ ctx.prototype.getImageData = function() {};
|
|
|
+ ctx.prototype.putImageData = function() {};
|
|
|
+ ctx.prototype.globalCompositeOperation = function() {};
|
|
|
+ ctx.prototype.setTransform = function() {};
|
|
|
+
|
|
|
+ //add options for alternative namespace
|
|
|
+ if (typeof window === 'object') {
|
|
|
+ window.C2S = ctx;
|
|
|
+ }
|
|
|
+
|
|
|
+ // CommonJS/Browserify
|
|
|
+ if (typeof module === 'object' && typeof module.exports === 'object') {
|
|
|
+ module.exports = ctx;
|
|
|
+ }
|
|
|
+})();
|